000 01888cam a2200397 i 4500
001 21763443
003 OSt
005 20251223140108.0
008 201020t20212021maua b 001 0 eng
010 _a 2020047250
020 _a9780262045346
_q(paperback)
035 _a21763443
040 _aDLC
_beng
_erda
_cDLC
_dDLC
042 _apcc
050 0 0 _aNA9053.S6
_bD85 2021
082 0 0 _a711.558 D85 2021
_223
100 1 _aDuarte, Fábio,
_d1970-
_eauthor.
245 1 0 _aUrban play :
_bmake-believe, technology, and space /
_cFábio Duarte and Ricardo Álvarez.
264 1 _aCambridge, Massachusetts ;
_aLondon, England :
_bThe MIT Press,
_c[2021]
264 4 _c© 2021.
300 _axxii, 196 pages
_billustrations ;
_c23 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index.
505 0 _aOrchestrating serendipity : playing spaces -- Embodying fantasies -- Playing and tinkering -- Artifices of self-deception as intellectual tools -- Learning from video games and synthetic realities -- Virtual reality, empathy, and design -- Learning to play.
520 _a"How new media forms can influence spatial design and placemaking"--
_cProvided by publisher.
650 0 _aPublic spaces
_xPsychological aspects.
650 0 _aPlay environments.
650 0 _aAugmented reality.
650 0 _aDigital media
_xPsychological aspects.
700 1 _aÁlvarez, Ricardo ,
_d1974-
_eauthor.
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBK-EN
_n0
999 _c8449
_d8449