01492cam a2200349 i 450000100090000000300040000900500170001300800410003001000170007102000310008803500130011904000280013204200080016005000240016808200250019210000370021724500950025426400740034926400130042330000440043633600260048033700280050633800270053450400510056150502620061252000970087465000420097165000230101365000230103665000420105970000410110121763443OSt20251223140108.0201020t20212021maua b 001 0 eng  a 2020047250 a9780262045346q(paperback) a21763443 aDLCbengerdacDLCdDLC apcc00aNA9053.S6bD85 202100a711.558 D85 20212231 aDuarte, Fábio,d1970-eauthor.10aUrban play :bmake-believe, technology, and space /cFábio Duarte and Ricardo Álvarez. 1aCambridge, Massachusetts ;aLondon, England :bThe MIT Press,c[2021] 4c© 2021. axxii, 196 pagesbillustrations ;c23 cm atextbtxt2rdacontent aunmediatedbn2rdamedia avolumebnc2rdacarrier aIncludes bibliographical references and index.0 aOrchestrating serendipity : playing spaces -- Embodying fantasies -- Playing and tinkering -- Artifices of self-deception as intellectual tools -- Learning from video games and synthetic realities -- Virtual reality, empathy, and design -- Learning to play. a"How new media forms can influence spatial design and placemaking"--cProvided by publisher. 0aPublic spacesxPsychological aspects. 0aPlay environments. 0aAugmented reality. 0aDigital mediaxPsychological aspects.1 aÁlvarez, Ricardo ,d1974-eauthor.